VR Hardware of the Year
Oculus – Quest
VRgineers – XTAL 5K HMD
Oculus – Rift S
HTC – Vive Pro Eye
VR Electronics – Teslasuit
HP – Reverb VR Headset
VR Game of the Year
Focusing on the use of Virtual Reality within games is the VR game of the year award. This combines the ingenuity and creativity that it takes to make a successful game along with the innovative use of movement that makes an experience worth while.
JAPAN Studio & ASOBI Team – ASTRO BOT Rescue Mission
Ninja Theory – Hellblade: Senua’s Sacrifice VR Edition
Coatsink – Shadow Point
Sony London Studio – Blood & Truth
Owlchemy Labs – Vacation Simulator
Outerloop Games – Falcon Age
Secret Location – Transpose
First Contact Entertainment – Firewall Zero Hour
Survios – CREED: Rise to Glory™
Archiact – FREEDIVER: Triton Down
Resolution Games – Angry Birds VR: Isle of Pigs
Innerspace VR & ARTE France – A Fisherman’s Tale
SignSine – PROZE: Enlightenment
VR Experience of the Year
Experiences are what makes Virtual Reality come to life. VR experience of the year is awarded to companies that produce and execute a truly outstanding, quality experience which has resulted in positive user feedback.
ILMxLAB & Oculus Studios – Vader Immortal: A Star Wars VR Series – Episode I
NBC Universal & Digital Domain – Eleven Eleven
Start VR & Animal Logic – Awake
REWIND & SkyVR – Curfew: Join The Race
Lucas Rizzotto – Where Thoughts Go
Cinétévé Experience & ARTE France – The Scream VR
VR Film of the Year
Working to create an immersive, spatial and original VR media is very new territory for most designers and cinematographers. All nominations must substantially feature virtual reality within their media and work to create a comfortable and enjoyable experience for the viewer. Additional attention is given to the use of positioning and movement within the media. Can include short film, interactive pieces and design work within VR.
Fable Studio, Third Rail Projects & Oculus Story Studio – Wolves in the Walls: It’s All Over
Axis Studios – the bOnd
Baobab Studios – Crow: The Legend
Walt Disney Animation Studios – Cycles
Secret Location – The Great C
Breaking Fourth Limited – Lucid
Felix & Paul Studios – Traveling While Black
Simpals Studio – Aripi
Parable, Channel 4 & 59 Productions – Grenfell: Our Home
VR Marketing of the Year
Virtual Reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.
Backlight, Orangina Suntory & Marcel – Oasis Pocket Adventure: The Infrunite Slide
UDG Ludwigsburg, Nerdindustries & Porsche – Porsche “Hall of Legends” VR Experience
Qualcomm Technologies – Qualcomm Snapdragon Tech Summit 2018 Invitations
NUMENA & BMW – S 1000 RR VR
Proektmarketing +1 & Ledvizor – Ledvizor VR-presentation space
LR Studio & Cartier – VR experience for Santos de Cartier launch
Ready At Dawn – Lone Echo II: Trailer Experience
Happy Finish, H+K Strategies & Ford – Ford ‘WheelSwap’ VR
Rising VR Company of the Year
Without new startups creating innovative solutions and driving forward ambition within the industry, virtual reality would not be where it is today. Commending small businesses with proven business models is VR startup of the year.
Innovative VR Company of the Year
Virtual Reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-to-market developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.
VR Education and Training of the Year
Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).
Filament Games – Breaking Boundaries in Science
Vodafone & Make Real – Working at Height
Isbank – IsReality (Isbank)
Orka Informatics – Virtual Training Ship Simulation (VTS)
Nanopixel & Fluvius – Training: Replace low voltage fuses without life-threatening risks
Somewhere Else – BODYSWAPS®
Avantis Systems – ClassVR
Immerse & DHL – DHL: Gamification of the Cargo Loading VR Training Process
Engine House VFX – Exoplanet Explorers 2
MOYOSA Media – Mighty Masters
VR Healthcare of the Year
VR Healthcare of the Year recognises projects that are changing the landscape of healthcare industries for good, awarding both B2B and B2C solutions that can demonstrate a clear impact and understanding of the market.
Immerse – GE Healthcare: Increasing training opportunities for radiographers through VR
Oxford Medical Simulation – Oxford Medical Simulation
Fundamental Surgery – Fundamental Surgery (FS)
Precision OS Technology – Augmented Baseplate Shoulder Simulation & Patient Specific Planning
Oxford VR – Fear of Heights (clinical acrophobia).
Virtualware & King’s College London – VR for Psychosis Research and Treatment
Out-of-home VR Entertainment of the Year
Out of home VR entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction.
ILMxLAB & The VOID – Ralph Breaks VR
Ballast Technologies & Wiegand.Maelzer – VRSlide
DIVR – Golem VR
MWM Immersive – Chained: A Victorian Nightmare
Dreamscape Immersive – Curse of the Lost Pearl: A Magic Projector Adventure
Holocafe – FaBIOS Fantastic Fun Factory
Zero Latency – Sol Raiders
Vertigo Games & Jaywalkers Interactive – Arizona Sunshine LBVR
Ymagis & Backlight Studio – TOYLAND : CRAZY MONKEY
Ubisoft Blue Byte – Beyond Medusa’s Gate
EXIT Adventures – HUXLEY 2 – THE ADVENTURE BEGINS
MWM Immersive & Flight School Studio – War Remains
VR Enterprise Solution of the Year
VR Enterprise Solution of the Year specifically rewards projects that satisfy the needs of an organisation rather than individual users. Such organisations include businesses, schools, interest-based user groups, clubs, charities, and governments.
Make Real & Lloyds Banking Group – Lloyds Resilience & Vitality
Blueprint Reality – MixCast VR Marketing System
Autodesk – Autodesk VRED – VR Collaboration
Goodpatch – Athena
Virtualware – VIROO: Virtualware Immersive Room
Elara Systems – VR Command Center
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