2019 Finalists

Award-worthy individuals and finalists

VR Hardware of the Year

VR Hardware of the Year is awarded to companies producing outstanding and impactful manufactured technology year on year.

Finalists

Oculus – Quest

VRgineers – XTAL 5K HMD

Oculus – Rift S

HTC – Vive Pro Eye

VR Electronics – Teslasuit

HP – Reverb VR Headset

VR Game of the Year

Focusing on the use of Virtual Reality within games is the VR game of the year award. This combines the ingenuity and creativity that it takes to make a successful game along with the innovative use of movement that makes an experience worth while.

Finalists

JAPAN Studio & ASOBI Team – ASTRO BOT Rescue Mission

Ninja Theory – Hellblade: Senua’s Sacrifice VR Edition

Coatsink – Shadow Point

Sony London Studio – Blood & Truth

Owlchemy Labs – Vacation Simulator

Outerloop Games – Falcon Age

Secret Location – Transpose

First Contact Entertainment – Firewall Zero Hour

Survios – CREED: Rise to Glory™

Archiact – FREEDIVER: Triton Down

Resolution Games – Angry Birds VR: Isle of Pigs

Innerspace VR & ARTE France – A Fisherman’s Tale

SignSine – PROZE: Enlightenment

VR Experience of the Year

Experiences are what makes Virtual Reality come to life. VR experience of the year is awarded to companies that produce and execute a truly outstanding, quality experience which has resulted in positive user feedback.


Finalists

ILMxLAB & Oculus Studios – Vader Immortal: A Star Wars VR Series – Episode I

NBC Universal & Digital Domain – Eleven Eleven

Start VR & Animal Logic – Awake

REWIND & SkyVR – Curfew: Join The Race

Lucas Rizzotto – Where Thoughts Go

Cinétévé Experience & ARTE France – The Scream VR

VR Film of the Year

Working to create an immersive, spatial and original VR media is very new territory for most designers and cinematographers. All nominations must substantially feature virtual reality within their media and work to create a comfortable and enjoyable experience for the viewer. Additional attention is given to the use of positioning and movement within the media. Can include short film, interactive pieces and design work within VR.


Finalists

Fable Studio, Third Rail Projects & Oculus Story Studio – Wolves in the Walls: It’s All Over

Axis Studios – the bOnd

Baobab Studios – Crow: The Legend

Walt Disney Animation Studios – Cycles

Secret Location – The Great C

Breaking Fourth Limited – Lucid

Felix & Paul Studios – Traveling While Black

Simpals Studio – Aripi

Parable, Channel 4 & 59 Productions – Grenfell: Our Home

VR Marketing of the Year

Virtual Reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.


Finalists

Backlight, Orangina Suntory & Marcel – Oasis Pocket Adventure: The Infrunite Slide

UDG Ludwigsburg, Nerdindustries & Porsche – Porsche “Hall of Legends” VR Experience

Qualcomm Technologies – Qualcomm Snapdragon Tech Summit 2018 Invitations

NUMENA & BMW – S 1000 RR VR

Proektmarketing +1 & Ledvizor – Ledvizor VR-presentation space

LR Studio & Cartier – VR experience for Santos de Cartier launch

Ready At Dawn – Lone Echo II: Trailer Experience

Happy Finish, H+K Strategies & Ford – Ford ‘WheelSwap’ VR

Supported by:

Rising VR Company of the Year

Without new startups creating innovative solutions and driving forward ambition within the industry, virtual reality would not be where it is today. Commending small businesses with proven business models is VR startup of the year.


Finalists

KageNova

Immotion

HOLOGATE

Maze Theory

Fable Studio

Periscape VR

Lume

Enduvo

Atlas V

Supported by:

Innovative VR Company of the Year

Virtual Reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-to-market developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.


Finalists

Make Real

Fundamental Surgery

AmazeVR

BackLight

Spinview

Emblematic group

Ballast Technologies

Avantis Systems

VR Education and Training of the Year

Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).


Finalists

Filament Games – Breaking Boundaries in Science

Vodafone & Make Real – Working at Height

Isbank – IsReality (Isbank)

Orka Informatics – Virtual Training Ship Simulation (VTS)

Nanopixel & Fluvius – Training: Replace low voltage fuses without life-threatening risks

Somewhere Else – BODYSWAPS®

Avantis Systems – ClassVR

Immerse & DHL – DHL: Gamification of the Cargo Loading VR Training Process

Engine House VFX – Exoplanet Explorers 2

MOYOSA Media – Mighty Masters

VR Healthcare of the Year

VR Healthcare of the Year recognises projects that are changing the landscape of healthcare industries for good, awarding both B2B and B2C solutions that can demonstrate a clear impact and understanding of the market.


Finalists

Immerse – GE Healthcare: Increasing training opportunities for radiographers through VR

Oxford Medical Simulation – Oxford Medical Simulation

Fundamental Surgery – Fundamental Surgery (FS)

Precision OS Technology – Augmented Baseplate Shoulder Simulation & Patient Specific Planning

Oxford VR – Fear of Heights (clinical acrophobia).

Virtualware & King’s College London – VR for Psychosis Research and Treatment

Out-of-home VR Entertainment of the Year

Out of home VR entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction.


Finalists

ILMxLAB & The VOID – Ralph Breaks VR

Ballast Technologies & Wiegand.Maelzer – VRSlide

DIVR – Golem VR

MWM Immersive – Chained: A Victorian Nightmare

Dreamscape Immersive – Curse of the Lost Pearl: A Magic Projector Adventure

Holocafe – FaBIOS Fantastic Fun Factory

Zero Latency – Sol Raiders

Vertigo Games & Jaywalkers Interactive – Arizona Sunshine LBVR

Ymagis & Backlight Studio – TOYLAND : CRAZY MONKEY

Ubisoft Blue Byte – Beyond Medusa’s Gate

EXIT Adventures – HUXLEY 2 – THE ADVENTURE BEGINS

MWM Immersive & Flight School Studio – War Remains

VR Social Impact Award

Some projects may have smaller budgets, however, that doesn’t stop them from making a significant social impact on the world around them.

The VR Awards social impact award is given to companies or individuals that produce and execute either an experience, product and or service which has resulted in positively impacting a cause for social good.


Finalists

BBDO DUBLIN – RSA CONSEQUENCES

Vulcan Productions – X-Ray Fashion

Force Field Entertainment – Anne Frank House VR

Galactig – Dementia Yn Fy Nwylo I / First Hand

VILD Studio – CHILDREN DO NOT PLAY WAR

Springbok Entertainment – The 100% – Maggie’s Story

Vulcan Productions – Ghost Fleet VR

East City Films – Common Ground

Oculus For Good & Mercy Ships – Mercy

Visualise, Don’t Panic & ICRC – The Right Choice – ICRC

VR Enterprise Solution of the Year

VR Enterprise Solution of the Year specifically rewards projects that satisfy the needs of an organisation rather than individual users. Such organisations include businesses, schools, interest-based user groups, clubs, charities, and governments.


Finalists

Make Real & Lloyds Banking Group – Lloyds Resilience & Vitality

Blueprint Reality – MixCast VR Marketing System

Autodesk – Autodesk VRED – VR Collaboration

Goodpatch – Athena

Virtualware – VIROO: Virtualware Immersive Room

Elara Systems – VR Command Center

Over 70 Expert Judges

Charlie Fink

Freelance, Consultant, Author & Speaker

Lauren Selig

Tangled Little Dragon & Shake and Bake Productions, Founder

Greg Ivanov

Google, Head of AR, VR, Lens Partnerships EMEA

Helen Situ

Virtual Reality Pop, Founder