Fourth International VR Awards Finalists
Award-worthy individuals and finalists
VR Social Influencer is awarded to individuals producing quality virtual reality content – no matter the medium, size, or purpose. Finalists for this category can only be nominated directly by the Academy.
Eric for President
Cas and Chary VR
Virtual Reality Oasis
Pimax – Artisan
Valve – Index
Oculus – Rift S
Varjo – VR – 2
VRGineers, Inc. – XTAL – 8K
Sanzaru Games – Asgard’s Wrath
Stress Level Zero – Boneworks
Cortopia Studios – Down the Rabbit Hole
Valve – Half-Life: Alyx
nDreams – Phantom: Covert Ops
Cloudhead Games – Pistol Whip
Insomniac Games – Stormland
Kluge Interactive – Synth Riders
Fast Travel Games – The Curious Tale of the Stolen Pets
Fireproof Studios Ltd – The Room VR: A Dark Matter
Skydance Interactive – The Walking Dead: Saints & Sinners
Schell Games – Until You Fall
Experiences are what makes Virtual Reality come to life. VR experience of the year is awarded to companies that produce and execute a truly outstanding, quality experience which has resulted in positive user feedback.
Accenture & the National Theatre – All Kinds of Limbo
Dimension – Britannia VR: Out of Your Mind
Magnopus – Elixir
Picture This Productions – Fly
Funktronic Labs – Fujii
Force Field Entertainment – National Geographic Explore VR
Atlas V – The Dawn of Art
Tender Claws – The Under Presents
Zenart VR – Zen Universe
Working to create an immersive, spatial and original VR media is very new territory for most designers and cinematographers. All nominations must substantially feature virtual reality within their media and work to create a comfortable and enjoyable experience for the viewer. Additional attention is given to the use of positioning and movement within the media. Can include short film, interactive pieces and design work within VR.
Felix & Paul Studios – Algería – A Spark of Light
Fabio Rychter & Amir Admoni – Gravity VR
Samantha Quick and Michaela Holland – Lutaw
Walt Disney Animation Studios – Myth: A Frozen Tale
Enrique Agudo – The Pantheon of Queer Mythology
Virtual Reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.
Khora – 360° VR Space Safari
Glassworks Barcelona – Audi e-tron Room: The Future Paradox
Imagination – Land Rover Defender VR Experience
ICEF – LONDONIST Student Accommodation Agency
EAB – This is USAFA
HIKKY CO., LTD. – Virtual Market 4
MALVI – VR Accommodation Experience
Without new startups creating innovative solutions and driving forward ambition within the industry, virtual reality would not be where it is today. Commending small businesses with proven business models is VR startup of the year.
Klip VR Immersive Technologies Pvt. Ltd.
Virtual Reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-to-market developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.
EVA Esports Virtual Arenas
Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).
VirtualSpeech – Collaborative Soft Skills Training in VR
Orka – DHL SLAM
GE Hitachi Nuclear Energy International LTD – Large-Scale Multi-user Fuel Movement VR Training Simulator
ITI – ITI VR Construction Hazard ID
Make Real & Lloyds Banking Group – Relationship Management
TANTRUM Lab – McDonald’s Hospitality Training
MEL Science – MEL Chemistry VR
Accenture – Police Stop and Search VR Training
TAFE NSW – VR in Vocational Education & Training: Evaluating Effectiveness & Efficacy
VR Healthcare of the Year recognises projects that are changing the landscape of healthcare industries for good, awarding both B2B and B2C solutions that can demonstrate a clear impact and understanding of the market.
FundamentalVR – Fundamental Surgery @HomeVR modality
Sector 5 Digital – Galderma Interactive Anatomy (GIA) VR
Health Scholars – Health Scholars ACLS VR Simulation Trainings
Make Real & NHS – Blood Identification VR
Oxford Medical Simulation – OMS: Interprofessional
Conquer Experience – PeriopSim
Oxford VR – Social Engagement
Exonicus – Trauma Simulator
Out-of-home VR entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction.
ILMxLAB & The VOID – Avengers: Damage Control
SOMNIACs – Birdly® – Paradise Lost
Ballast Technologies Inc. & SubSea Systems – DIVR+
Vertigo Arcades & CrazyBunch – Ghost Patrol VR
HOLOGATE – HOLOGATE ‘BLITZ’
The VOID – Jumanji: Reverse the Curse
The Dream Corporation – OTHERWORLD
Frontgrid – ParadropVR™ City Flyer
Wevr – TheBlu: Deep Rescue
REWIND & holoride – Universal Monsters Presents: Bride of Frankenstein holoride
VR Enterprise Solution of the Year specifically rewards projects that satisfy the needs of an organisation rather than individual users. Such organisations include businesses, schools, interest-based user groups, clubs, charities, and governments.
Neutral Digital – British Airways First Class VR
MEDIASQUAD GmbH – BRP-Rotax VR Job Assessment
Enduvo – Enduvo 1.0
Accenture – Immersive Collaboration Platform (ICP)
Vrgineers, Inc. – US Airforce Flight Simulator
Immerse – Virtual Enterprise Platform
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