Finalists Announced!

Fourth International VR Awards Finalists

Award-worthy individuals and finalists

VR Social Influencer 

VR Social Influencer is awarded to individuals producing quality virtual reality content – no matter the medium, size, or purpose. Finalists for this category can only be nominated directly by the Academy.


Finalists

ThrillSeeker

Nathie

Eric for President

Cas and Chary VR

Virtual Reality Oasis

Kent Bye

VR Hardware of the Year

VR Hardware of the Year is awarded to companies producing outstanding and impactful manufactured technology year on year.

Finalists

Pimax – Artisan

Valve – Index

Oculus – Rift S

Varjo – VR – 2

VRGineers, Inc. – XTAL – 8K

VR Game of the Year

Focusing on the use of Virtual Reality within games is the VR game of the year award. This combines the ingenuity and creativity that it takes to make a successful game along with the innovative use of movement that makes an experience worth while.

Finalists

Sanzaru Games – Asgard’s Wrath

Stress Level Zero – Boneworks

Cortopia Studios – Down the Rabbit Hole

Valve – Half-Life: Alyx

nDreams – Phantom: Covert Ops

Cloudhead Games – Pistol Whip

Insomniac Games – Stormland

Kluge Interactive – Synth Riders

Fast Travel Games – The Curious Tale of the Stolen Pets

Fireproof Studios Ltd – The Room VR: A Dark Matter

Skydance Interactive – The Walking Dead: Saints & Sinners

Schell Games – Until You Fall

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VR Experience of the Year

Experiences are what makes Virtual Reality come to life. VR experience of the year is awarded to companies that produce and execute a truly outstanding, quality experience which has resulted in positive user feedback.


Finalists

Accenture & the National Theatre – All Kinds of Limbo

Dimension – Britannia VR: Out of Your Mind

Magnopus – Elixir

Picture This Productions – Fly

Funktronic Labs – Fujii

Force Field Entertainment – National Geographic Explore VR

Atlas V – The Dawn of Art

Tender Claws – The Under Presents

Zenart VR – Zen Universe

VR Film of the Year

Working to create an immersive, spatial and original VR media is very new territory for most designers and cinematographers. All nominations must substantially feature virtual reality within their media and work to create a comfortable and enjoyable experience for the viewer. Additional attention is given to the use of positioning and movement within the media. Can include short film, interactive pieces and design work within VR.


Finalists

Felix & Paul Studios – Algería – A Spark of Light

Fabio Rychter & Amir Admoni – Gravity VR

Samantha Quick and Michaela Holland – Lutaw

Walt Disney Animation Studios – Myth: A Frozen Tale

Enrique Agudo – The Pantheon of Queer Mythology

 

VR Marketing of the Year

Virtual Reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.


Finalists

Khora360° VR Space Safari

Glassworks Barcelona Audi e-tron Room: The Future Paradox

Imagination – Land Rover Defender VR Experience

ICEF LONDONIST Student Accommodation Agency

EAB This is USAFA

HIKKY CO., LTD. – Virtual Market 4

MALVI – VR Accommodation Experience

 

Rising VR Company of the Year

Without new startups creating innovative solutions and driving forward ambition within the industry, virtual reality would not be where it is today. Commending small businesses with proven business models is VR startup of the year.


Finalists

Cybershoes GmbH

Emperia

Evernever Games

Klip VR Immersive Technologies Pvt. Ltd.

VR Inn

Innovative VR Company of the Year

Virtual Reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-to-market developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.


Finalists

Ballast Technologies

Cleanbox Technology

EVA Esports Virtual Arenas

Kagenova

Orka

Qualcomm

Skydance Interactive

VISBIT Inc

VR Education and Training of the Year

Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).


Finalists

VirtualSpeech – Collaborative Soft Skills Training in VR

Orka – DHL SLAM

GE Hitachi Nuclear Energy International LTD – Large-Scale Multi-user Fuel Movement VR Training Simulator

ITI – ITI VR Construction Hazard ID

Make Real & Lloyds Banking Group – Relationship Management

TANTRUM Lab – McDonald’s Hospitality Training

MEL Science – MEL Chemistry VR

Accenture – Police Stop and Search VR Training

TAFE NSW – VR in Vocational Education & Training: Evaluating Effectiveness & Efficacy

VR Healthcare of the Year

VR Healthcare of the Year recognises projects that are changing the landscape of healthcare industries for good, awarding both B2B and B2C solutions that can demonstrate a clear impact and understanding of the market.


Finalists

FundamentalVR – Fundamental Surgery @HomeVR modality

Sector 5 Digital – Galderma Interactive Anatomy (GIA) VR

Health Scholars – Health Scholars ACLS VR Simulation Trainings

Make Real & NHS – Blood Identification VR

Oxford Medical Simulation – OMS: Interprofessional

Conquer Experience – PeriopSim

Oxford VR – Social Engagement

Exonicus – Trauma Simulator

Out-of-home VR Entertainment of the Year

Out-of-home VR entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction.


Finalists

ILMxLAB & The VOID – Avengers: Damage Control

SOMNIACs – Birdly® – Paradise Lost

Ballast Technologies Inc. & SubSea Systems – DIVR+

Vertigo Arcades & CrazyBunch – Ghost Patrol VR

HOLOGATE – HOLOGATE ‘BLITZ’

The VOID – Jumanji: Reverse the Curse

The Dream Corporation – OTHERWORLD

Frontgrid – ParadropVR™ City Flyer

Wevr – TheBlu: Deep Rescue

REWIND & holoride – Universal Monsters Presents: Bride of Frankenstein holoride

VR Social Impact Award

Some projects may have smaller budgets, however, that doesn’t stop them from making a significant social impact on the world around them.

The VR Awards social impact award is given to companies or individuals that produce and execute either an experience, product and or service which has resulted in positively impacting a cause for social good.


Finalists

AARP Innovation Labs – Alcove

Entropia XR – GALERIKU – A VR MUSEUM LIKE NO OTHER

RT – Lessons of Auschwitz: VR tribute by school students

East City Films & Chartered Society of Physiotherapy – Some Inattention On The Left

 

Supported by:

VR Enterprise Solution of the Year

VR Enterprise Solution of the Year specifically rewards projects that satisfy the needs of an organisation rather than individual users. Such organisations include businesses, schools, interest-based user groups, clubs, charities, and governments.


Finalists

Neutral Digital – British Airways First Class VR

MEDIASQUAD GmbH – BRP-Rotax VR Job Assessment

Enduvo – Enduvo 1.0

Accenture – Immersive Collaboration Platform (ICP)

Vrgineers, Inc. – US Airforce Flight Simulator

Immerse – Virtual Enterprise Platform

Book your tickets today!

We’re going virtual this year! Join us in Virtual Reality with either a free or professional ticket.