2020 Winners and Finalists
2020 Award-worthy individuals and finalists
The Accenture VR Lifetime Achievement Award
Winner: Cher Wang, CEO & Chairwoman HTC
Supported by:

Winner: ThrillSeeker
VR Social Influencer is awarded to individuals producing quality virtual reality content – no matter the medium, size, or purpose. Finalists for this category can only be nominated directly by the Academy.
Winners are chosen by a mixture of our expert judging panel and public voting.
Finalists
ThrillSeeker
Nathie
Eric for President
Cas and Chary VR
Virtual Reality Oasis
Kent Bye
Winner: Index by Valve
VR Hardware of the Year is awarded to companies producing outstanding and impactful manufactured technology year on year.
Finalists
Pimax – Artisan
Valve – Index
Oculus – Rift S
Varjo – VR – 2
VRGineers, Inc. – XTAL – 8K
Winner: Half-Life: Alyx by Valve
Focusing on the use of Virtual Reality within games is the VR game of the year award. This combines the ingenuity and creativity that it takes to make a successful game along with the innovative use of movement that makes an experience worth while.
Finalists
Sanzaru Games – Asgard’s Wrath
Stress Level Zero – Boneworks
Cortopia Studios – Down the Rabbit Hole
Valve – Half-Life: Alyx
nDreams – Phantom: Covert Ops
Cloudhead Games – Pistol Whip
Insomniac Games – Stormland
Kluge Interactive – Synth Riders
Fast Travel Games – The Curious Tale of the Stolen Pets
Fireproof Studios Ltd – The Room VR: A Dark Matter
Skydance Interactive – The Walking Dead: Saints & Sinners
Schell Games – Until You Fall
This year’s show was in VR Chat!


Did you miss the show? Watch the pre-stream and ceremony show to catchup with the latest!
Winner: The Under Presents by Tender Claws
Experiences are what makes Virtual Reality come to life. VR experience of the year is awarded to companies that produce and execute a truly outstanding, quality experience which has resulted in positive user feedback.
Finalists
Accenture & the National Theatre – All Kinds of Limbo
Dimension – Britannia VR: Out of Your Mind
Magnopus – Elixir
Picture This Productions – Fly
Funktronic Labs – Fujii
Force Field Entertainment – National Geographic Explore VR
Atlas V – The Dawn of Art
Tender Claws – The Under Presents
Zenart VR – Zen Universe
Winner: Myth: A Frozen Tale by Walt Disney Animation
Working to create an immersive, spatial and original VR media is very new territory for most designers and cinematographers. All nominations must substantially feature virtual reality within their media and work to create a comfortable and enjoyable experience for the viewer. Additional attention is given to the use of positioning and movement within the media. Can include short film, interactive pieces and design work within VR.
Finalists
Felix & Paul Studios – Alegría – A Spark of Light
Fabio Rychter & Amir Admoni – Gravity VR
Samantha Quick – Lutaw
Walt Disney Animation Studios – Myth: A Frozen Tale
Enrique Agudo – The Pantheon of Queer Mythology
Winner: Virtual Market 4 by HIKKY Co., LTD.
Virtual Reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.
Finalists
Khora – 360° VR Space Safari
Glassworks Barcelona – Audi e-tron Room: The Future Paradox
Imagination – Land Rover Defender VR Experience
ICEF – LONDONIST Student Accommodation Agency
EAB – This is USAFA
HIKKY CO., LTD. – Virtual Market 4
MALVI – VR Accommodation Experience
Winner: Klip VR Immersive Technologies Pvt. Ltd.
Without new startups creating innovative solutions and driving forward ambition within the industry, virtual reality would not be where it is today. Commending small businesses with proven business models is VR startup of the year.
Finalists
Cybershoes GmbH
Emperia
Evernever Games
Klip VR Immersive Technologies Pvt. Ltd.
VR Inn
Winner: Qualcomm
Virtual Reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-to-market developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.
Finalists
Ballast Technologies
Cleanbox Technology
EVA Esports Virtual Arenas
Kagenova
Orka
Qualcomm
Skydance Interactive
VISBIT Inc
Winner: MEL Chemistry VR by MEL Science
Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).
Finalists
VirtualSpeech – Collaborative Soft Skills Training in VR
Orka – DHL SLAM
GE Hitachi Nuclear Energy International LTD – Large-Scale Multi-user Fuel Movement VR Training Simulator
ITI – ITI VR Construction Hazard ID
Make Real & Lloyds Banking Group – Relationship Management
TANTRUM Lab – McDonald’s Hospitality Training
MEL Science – MEL Chemistry VR
Accenture – Police Stop and Search VR Training
TAFE NSW – VR in Vocational Education & Training: Evaluating Effectiveness & Efficacy
Winner: Fundamental Surgery @HomeVR modality by FundamentalVR
VR Healthcare of the Year recognises projects that are changing the landscape of healthcare industries for good, awarding both B2B and B2C solutions that can demonstrate a clear impact and understanding of the market.
Finalists
FundamentalVR – Fundamental Surgery @HomeVR modality
Sector 5 Digital – Galderma Interactive Anatomy (GIA) VR
Health Scholars – Health Scholars ACLS VR Simulation Trainings
Make Real & NHS – Blood Identification VR
Oxford Medical Simulation – OMS: Interprofessional
Conquer Experience – PeriopSim
Oxford VR – Social Engagement
Exonicus – Trauma Simulator
Winner: Avengers: Damage Control by ILMxLAB & The VOID
Out of home VR entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction.
Finalists
ILMxLAB & The VOID – Avengers: Damage Control
SOMNIACs – Birdly® – Paradise Lost
Ballast Technologies Inc. & SubSea Systems – DIVR+
Vertigo Arcades & CrazyBunch – Ghost Patrol VR
HOLOGATE – HOLOGATE ‘BLITZ’
The VOID – Jumanji: Reverse the Curse
The Dream Corporation – OTHERWORLD
Frontgrid – ParadropVR™ City Flyer
Wevr – TheBlu: Deep Rescue
REWIND & holoride – Universal Monsters Presents: Bride of Frankenstein holoride
Supported by:

Winner: BRP-Rotax VR Job Assessment by MEDIASQUAD GmbH
VR Enterprise Solution of the Year specifically rewards projects that satisfy the needs of an organisation rather than individual users. Such organisations include businesses, schools, interest-based user groups, clubs, charities, and governments.
Finalists
Neutral Digital – British Airways First Class VR
MEDIASQUAD GmbH – BRP-Rotax VR Job Assessment
Enduvo – Enduvo 1.0
Accenture – Immersive Collaboration Platform (ICP)
Vrgineers, Inc. – US Airforce Flight Simulator
Immerse – Virtual Enterprise Platform

Charlie Fink
Freelance, Consultant, Author & Speaker

Lauren Selig
Tangled Little Dragon & Shake and Bake Productions, Founder

Greg Ivanov
Google, Head of AR, VR, Lens Partnerships EMEA

Helen Situ
Virtual Reality Pop, Founder
VR Social Impact Award
Winner: Alcove by AARP Innovation Labs
Some projects may have smaller budgets, however, that doesn’t stop them from making a significant social impact on the world around them.
The VR Awards social impact award is given to companies or individuals that produce and execute either an experience, product and or service which has resulted in positively impacting a cause for social good.
Finalists
AARP Innovation Labs – Alcove
Entropia XR – GALERIKU – A VR MUSEUM LIKE NO OTHER
RT – Lessons of Auschwitz: VR tribute by school students
East City Films & Chartered Society of Physiotherapy – Some Inattention On The Left